The battle is livened by the fact that whenever you engage in battle you’re given a brief scene of the two units engaged in battle. The enemy also has this ability so if you’re thinking you’re going to pull a Fire Emblem and create a stationary pincer formation and wait for the enemy to come to you, that entire time they’ll be earning money and generating stronger forces, eventually overwhelming you. And that money is used to create more units for your army to make up for the ones you will inevitably lose 4 or 5 rounds in. The more cities you have at the end of a turn the more money you earn. There are the traditional elements of approaching an enemy to attack but there’s a lot more to consider than just fighting.įor example, while the soldiers on foot might seem like the weak link, like pawns in chess, these guys end up being ridiculously valuable as you need them to take over cities. From there, each can move a certain amount of spaces per turn. They might be in tanks, in planes, on foot, etc. While a cartoony take on war that takes place on a tactical RPG board, it is way more complex than other tactical RPGs like Fire Emblem and such.īoth you and your enemy start with a set amount of pre-established soldiers. If you’ve never played Advance Wars before, it can be a very deceptive looking game. It ain’t perfect but it’s definitely fun. But it’s finally out and I’m happy to say it’s a joy. Which, honestly, is the first time I’ve ever seen this happen.
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